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Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rarity:
Uncommon
Number:
96/204
Description:
(A character with cost 4 or more can [Exert] ...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Steel Chromicon (202/204)
Rarity:
Uncommon
Number:
202/204
Description:
[Steel Light] [Exert] — Deal 1 damage to cho...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Shield of Arendelle (200/204)
Rarity:
Common
Number:
200/204
Description:
[Deflect] Banish this item — Chosen character ...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Vision of the Future (160/204)
Rarity:
Common
Number:
160/204
Description:
Look at the top 5 cards of your deck. Put one i...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
The Queen - Cruelest of All (139/204)
Rarity:
Common
Number:
139/204
Description:
Ward (Opponents can't choose this character ex...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rarity:
Uncommon
Number:
134/204
Description:
[Ruby Light] [Exert] — Chosen character gets...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Simba - Adventurous Successor (125/204)
Rarity:
Common
Number:
125/204
Description:
[I Laugh in the Face of Danger] When you play ...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Ratigan - Raging Rat (113/204)
Rarity:
Common
Number:
113/204
Description:
[Nothing Can Stand In My Way] While this chara...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Turbo - Royal Hack (106/204)
Rarity:
Uncommon
Number:
106/204
Description:
Rush (This character can challenge the turn ...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Zazu - Advisor to Mufasa (72/204)
Rarity:
Common
Number:
72/204
Description:
Evasive (Only characters with Evasive can chall...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Shenzi - Scar's Accomplice (70/204)
Rarity:
Uncommon
Number:
70/204
Description:
Evasive (Only characters with Evasive can cha...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rarity:
Common
Number:
64/204
Description:
[Extract of Amethyst] 2 Ink, Banish this item —...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Stitch - Little Trickster (26/204)
Rarity:
Common
Number:
26/204
Description:
[Need a Hand?] 1 Ink — This character gets +1 S...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Launchpad - Trusty Sidekick (177/204)
Rarity:
Common
Number:
177/204
Description:
[What Did You Need] [Exert] — Draw a card. The...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Minnie Mouse - Spinning Skater (72/204)
Rarity:
Common
Number:
72/204
Property:
Standard Characters
Cost (Ink):
2
Character Ver...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rarity:
Common
Number:
67/204
Description:
[I'm Stuck!] Banish this item – Chosen exerted ...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Pumbaa - Friendly Warthog (17/204)
Rarity:
Common
Number:
17/204
Property:
Lion King
Cost (Ink):
4
Character Version:
Frie...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Royal Guard - Bovine Protector (175/204)
Rarity:
Common
Number:
175/204
Property:
Emperor's New Groove
Cost (Ink):
4
Character V...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Robin Hood - Archery Contestant (77/204)
Rarity:
Common
Number:
77/204
Description:
[Trick Shot] When you play this character, if a...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Robin Hood - Sneaky Sleuth (88/204)
Rarity:
Uncommon
Number:
88/204
Description:
Shift 3 (You may pay 3 Ink to play this on to...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rutt - Northern Moose (4/204)
Rarity:
Common
Number:
4/204
Description:
Support (Whenever this character quests, you may...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Tanana - Wise Woman (156/204)
Rarity:
Common
Number:
156/204
Description:
[Your Brothers Need Guidance] When you play th...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Potion of Might (132/204)
Rarity:
Common
Number:
132/204
Description:
[Vile Concoction] 1 Ink, Banish this item — Ch...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
White Rabbit - Royal Herald (43/204)
Rarity:
Common
Number:
43/204
Property:
Alice in Wonderland
Cost (Ink):
3
Character Ver...
Near Mint
Lightly Played
Near Mint - Cold Foil
Lightly Played - Cold Foil
Rarity:
Common
Number:
73/204
Description:
[Silent Performance] This character can't [Exer...
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The
Grading Guide
'
Near Mint (NM)' Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'
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Lightly Played (LP)' Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)' Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'
'
Heavily Played (HP)' Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'
'
Damaged (D)' Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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